The oldest Metronome's note will appear at the very top while the newest will appear at the very bottom. The number of Metronomes represent the number of small notes appearing after a kill.If the player takes damage, changes or drops their gun, all of the Metronomes bonuses will reset. If duplicates of this item are somehow obtained, allows each Metronome to activate their individual effect when the player kills an enemy.Metronome will not reset when the item itself ( not the gun you're holding) is dropped, essentially allowing you to swap guns without losing the bonus damage up.Metronome will not reset upon gun swap during Blessed Runs caused by the Sorceress, making Blessed Runs much easier.Metronome will reset upon completing the Gunsling King's challenge if you were given a gun to use for the challenge.The effect will not trigger if an enemy is killed by Strafe Gun or Cat Claw's explosions, however it will trigger if killed by the impact of the nails.Companions and other passive items that fire bullets can also trigger the effect.The effect will trigger when killing any enemy, including illusions such as those spawned by Killithids, the harmless blob left over by Blobulord, chickens, and the hint rats.Killing a transmogrified enemy by walking over it will not increase the bonus. Transmogrified enemies killed by a gun will increment the bonus.Enemies killed by any indirect means, such as through the Burn or Poison Status Effects, being killed by an explosive barrel or being knocked down a pit, will not increment this item's bonus.Receiving and losing the Windgunner from Sprun will not reset the bonus.Playing Winchester's minigame will reset the bonus.This Rhythmic Auditory Stimulation as gait cues for PD has been shown to lead to improvements in different aspects of gait, such as step length, duration, speed, and variability. Adding currently equipped guns to a Muncher will reset the bonus as if switching guns. One form of sensory cueing for gait is to present a person with rhythmic sound, such as a metronome or beat-based music, and ask them to walk in time with the sound.
Three Part Harmony - If the player also has Really Special Lute, the gun's spread is drastically decreased.Shredder - Doubles the spread of the Face Melter and Gunzheng.Picking up Drum Clip after Metronome resets the damage bonus. Keeping The Beat - If the player has Drum Clip, the damage increase is changed to +4% damage per kill instead of +2%, and maxes out at +250% damage instead of +150%.The note is red when the bonus is maxed out. As the damage bonus increases the tone will become higher pitched and the note will change color. After each kill a tone will play and a small note will appear above the player's head.Picking up a new gun does not reset the bonus, effectively transferring the bonus to the new gun.The bonus is reset if the player takes damage, changes guns, or drops their gun.The effect maxes out at +150% weapon damage (75 consecutive kills).